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DurtyFree

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DurtyFree last won the day on August 1

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  1. I can recommend my Map Editor for those in search for a simple Map Editing tool with full Multiplayer support:
  2. Hello everybody, this is a full list (in JSON format) of all GTA V ped component variations & ped props (Clothes, Hats, Glasses, Watches..), its always up2date for the latest GTA V at my GitHub. It currently contains 58 ped component variation collections with a total of 19958 ped component variations & 2986 ped props. Preview pedComponentVariations.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like setPedComponentVariation (https://natives.altv.mp/#/0x262B14F48D29DE80) or setPedPropIndex (https://natives.altv.mp/#/0x93376B65A266EB5F) to change the appearance / clothes etc. of the freemode peds in GTA V. Search 'component variation' or 'ped prop' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  3. Hello everybody, to continue my series of "GTA V prop positions & rotations", I am dropping this here. This is a full list of all radio tower props found on the whole GTA V map (including interiors / mlo instances etc.) Most up2date download / file at GitHub: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/objectslocations/worldRadioTowers.json This contains 86 radio tower positions. This list was btw extracted by Durty Map Editor, check it out here: Following props are covered in the dump (model list is in same order as images): worldRadioTowers.json "prop_radiomast02", "prop_radiomast01", "cs6_03_radio_frame02", "ch2_03_radio_tower_01" This data can be for example used to Check / verify whether player is in range of an radio tower Create some system to force players to be in range of radio towers to have good connections on their phones / beeing able to call. + When more far away from next radio tower, connection gets worse? î Enhance your roleplayers experience More? Let me know if I missed some radio tower props or if you would like to see any other GTA V props position list. Best regards, DurtyFree
  4. Hello guys, @Neta, @DasChaos and me kinda drifted away while testing the latest Durty Map Editor version. We decided to release the outcome for free (Event tho its worth good money for sure.. kappa), this is the result of just a bit more than 2 hours of work together (including the creation of the video, see below). Join our discord for the most recent updates at https://discord.gg/hgSutAU And check out my topic related to Durty Map Editor if you are interested: Amazing trailer we made: Some images of this map: Download: Durty Map: See attached file the ready to edit durty map export alt:V resource (ready to use export including custom models): https://mega.nz/#!FYpGxArT!6ryrba4_Rwqb3yDJFnj82R9irRCyxuqFai8DPRgBM-0 Best regards Durty nurtychaosinception.durtymap
  5. Hello guys, @Neta, @DasChaos and me worked on a little skybar interior while testing the latest Durty Map Editor version. We decided to release maps we are creating for test purpose on the Durty Map Editor server. Join our discord for the most recent updates at https://discord.gg/hgSutAU And check out my topic related to Durty Map Editor if you are interested: Some images of this map: Download: Durty Map: See attached file the ready to edit durty map export alt:V resource (ready to use export including custom models): https://mega.nz/#!kF4QmKiS!pqeg3SZI7IzEG3_aqmCGFe4oD0C0Dc7fXIS2OdF0EfE Best regards Durty nurtychaosskybar.durtymap
  6. Just wanted to let you know I am stopping posting the updates there as its just too much to keep up every week. The Map Editor is also released for Early Access since some weeks, so feel free to join the discord to read how to get early access. Also checkout the #dev-blog channel to read all the latest update informations. Discord Invite: https://discord.gg/hgSutAU
  7. Hello everybody, this is a full list (in JSON format) of all GTA V navigation meshes, its always up2date for the latest GTA V at my GitHub. It currently contains 4404 navigation meshes with a total of 6385890 polygons. The dump is so huge I had to pack it into compressed messagepack, check out the full model info for all details. This data is not fully researched yet and still misses some stuff, feel free to star the github repo & get notified if I update it. Preview of the model (Click here for full info about the model on GitHub) The data of this list can be used for example to calculate ped navigation or offroad routes on server side. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  8. Hello everybody, this is a full list (in JSON format) of all GTA V audio names & ref names (sound names), its always up2date for the latest GTA V at my GitHub. It currently contains 64 audio ref names with a total of 1906 audio / sound names. Preview soundNames.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like playSound (http://natives.altv.mp/#/0x7FF4944CC209192D). Search 'playSound' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  9. Hello everybody, this is a full list (in JSON format) of all GTA V pickup types (names), its always up2date for the latest GTA V at my GitHub. It currently contains a total of 150 pickup types. Preview pickupTypes.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like createPickup (http://natives.altv.mp/#/0xFBA08C503DD5FA58). Search 'pickup' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  10. Hello everybody, this is a full list (in JSON format) of all GTA V cam shake type names, its always up2date for the latest GTA V at my GitHub. It currently contains a total of 21 cam shake type names. Preview camShakeTypesCompact.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like shakeCam (http://natives.altv.mp/#/0x6A25241C340D3822). Search 'shake' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  11. Hello everybody, this is a full list (in JSON format) of all GTA V explosion types (names), its always up2date for the latest GTA V at my GitHub. It currently contains a total of 74 explosion types. Preview explosionTypesCompact.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like addExplosion (http://natives.altv.mp/#/0xE3AD2BDBAEE269AC). Search 'explosion' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  12. Hello everybody, this is a full list (in JSON format) of all GTA V nodes, its always up2date for the latest GTA V at my GitHub. It currently contains 259 node cells with a total of 77991 nodes. Preview nodes.json (Click here for full JSON on GitHub) The data of this list can be used to calculate vehicles navigation or routes on server side or to retrieve street names on server side. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  13. Hello everybody, this is a full list (in JSON format) of all GTA V timecycle modifiers, its always up2date for the latest GTA V at my GitHub. It currently contains a total of 2806 timecycle modifiers. Preview timecycleModifiers.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like setTimecycleModifier (http://natives.altv.mp/#/0x2C933ABF17A1DF41). Search 'timecycle' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  14. Hello everybody, this is a full list (in JSON format) of all GTA V tattoos & badges (ped overlays), its always up2date for the latest GTA V at my GitHub. It currently contains 30 ped overlay collections with a total of 3223 overlays. Preview pedOverlayCollections.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like addPedDecorationFromHashes (http://natives.altv.mp/#/0x5F5D1665E352A839). Search 'decoration' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
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