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  1. Searching for head developer/game mode developers We are actively searching for a head developer to jump on board with a community currently under development. Aspects of the server have been completed but we need a strong developer with skills focused in C#/JavaScript. Ability to assist with UCP development considered a plus as well. We are hoping to find a head developer that can work independently that we can trust to lead a team and make decisions in regards to the game mode based on what they think is best for the community. This is a time sensitive project which we are interested in completing ASAP once we restructure our team with a new head developer leading the charge. We have an established, supportive community that is eager to play and very supportive of our staff team. All developers will receive considerable compensation on a continuous basis for as long as they are actively developing/maintaining the server. Please send me a message with some information about you if this opportunity is of interest.
  2. VenoX Global Systems V.1.1.5 _____________________________________________________________________________________________________________________________________________________________________________ What is VenoX Global Systems ? It´s a Mix of a Anticheat & a Global Ban System. ----------------------------------- A Global-Ban System ? Yes! If you got your License & your Account to get the Current Global-Bans from the Global-Bans Database, You can use this Resource. ----------------------------------- Why should i use this Resource ? It´s very easy to explain! just think about it... A Cheater don´t care about a Ban on a regular Server! this is a fact! Why he don´t care ? because he can cheat on a other server too... and then another server and another and another.... But what if you are going to use this System? you´re getting a Part of VenoX Global Systems! A Part of VenoX Global Systems ? VenoX Global Systems will kick out all the Cheater from ALL SERVER, who use this System. This System will Detect a Global Banned Player if he Connects or Play and kick him out. I Still don´t get it... Why is this Good ? Oh ... You still don´t understand why you should use this Resource? Okay... Lets see.... ____________________________________ 1. Cheater-Rate would be like -90%. A cheater would not cheat if he risks too much... 2. You can think what you want... but we know it... & you know it... once a cheater.... always a cheater... a cheater will never stop to cheat! 3. and the most important point : YOU CAN DISABLE AND ENABLE HOW YOU LIKE IT! _____________________________________________________________________________________________________________________________________________________________________________ 100% Customizable Inside this Resource, you will find a folder called ,, Settings ". here you can change everything you want. _____________________________________________________ _____________________________________________________ Inside the ,, main.json " you Activate/-Deactivate functions from the Resource + enter your Username + Password that i gave you. it should look like that : _____________________________________________________ If you decided to Activate the Function called ,,GlobalBanSystemActive"... Global-Banned Players won´t be able to connect to your Server. they will get a notification that they are banned ... same as you get. If you decided to Activate the Function called ,, AnticheatSystemActive " ... you can Edit & Use the Anticheat.json file in your Settings Folder. This will look more like that... _____________________________________________________ _____________________________________________________ If you decided to Activate the Function called ,, AntiGodmode" ... You gonna have to use the ,,weapon.json" file. If you decided to Activate the Function ,, CheckTeleport " or ,, CheckWeapons ", you gonna have to change something inside your Gamemode Code. If you wanna set a Player´s Position or Giving him a Weapon... Please use this Events instead. Or create a Player-Class or just use simple functions like that.. : function GiveWeapon(player, weaponHash, ammo, selectWeapon){ Alt.Emit('GlobalSystems:GiveWeapon', player, weaponHash, ammo, selectWeapon); } function RemoveWeapon(player, weaponHash){ Alt.Emit('GlobalSystems:RemovePlayerWeapon', player, weaponHash); } function RemoveAllPlayerWeapons(player){ Alt.Emit('GlobalSystems:RemoveAllPlayerWeapons', player); } function SetPosition(player, pos){ Alt.Emit('GlobalSystems:PlayerPosition', player, pos); } WARNING If you dont call this Events but still use the standard stuff... your localplayer will be kicked from the Anticheat. _____________________________________________________ So... If you decided to Activate the Function ,, AntiGodmode" function... its pretty simple. As i said before... you gonna have to edit the ,,weapon.json" file. this will kind of look like that : _____________________________________________________ _____________________________________________________ Here you can see... you have Options to Deactivate/-Activate like "Headshot" ... i think we all know what it is ... ^-^ for the people who don´t ... its just disable/enable the Headshot/-One Shot fact. if you decided to activate the option ,, HeadDamage ", then it will Multiplier the Damage to the Target... ( if you hitted is head ). so ... basically you can use the next option... the standard multiplier is 1.9. _____________________________________________________ Okay Solid... I am done... what now ? Make sure you putted the Resource at first ... this Resource gonna have to start first before every other Resource! If you´re done... you can start your Server. If you followed every step ... it should look like that : _____________________________________________________ Oh my God... Solid how i get access to this Resource ? its easy... just fill this form up... and send it directly to me via Forum Message. Hello Solid, Can i get a Account for VenoX Global Systems ? here are my infos : ____________________________________________________________ Name : YourName Server: YourServerName Discord: YourDiscordName#0000 Ts3: YourTeamspeak3IP //if you have one... if not leave it blank. ____________________________________________________________ Thank you ~ YourName __________________________________________________________________________________________ But... But... What will i do if i found a Cheater? first of all.... we will NEVER ban someone without or a personal Reason! if you think you found a Cheater... you will have a form... you can fill this up. in this form you will find everything what we need... more informations -> more security for alt:V! to get someone on the Banlist ... we need from the Server-Owner a 100% proof, that this Person Cheated... if a Server-Owner is trying to abuse this... he will lose his License for this System. __________________________________________________________________________________________ Can i see a Preview of that? Of course you can... you can use the Anticheat if you want too... but you won´t be a Partner of VenoX Globals System unless you get your Account-Datas from us. https://github.com/VnX-SolidSnake/altV_GlobalBan _____________________________________________________________________________________________________________________________________________________________________________ For a Safe, Secure & Nice Community! Thank you and Stay Home! _____________________________________________________________________________________________________________________________________________________________________________ SERVER WITH THIS SYSTEM : 15 VenoX_Global_Systems.rar
  3. alt:V - Quick Start I've created a simple resource that uses the latest branch as well as downloads all files and starts up a general purpose freeroam mode for you in seconds. It uses a folder structure that is generally scale-able for large game modes. Includes: * Chat * Commands * Utility Functions * Spawning * Respawning * Vehicle Summoning * Weapon Summoning Read the README over on the GitHub repository to find out how to use it. https://github.com/Stuyk/altv-quickstart
  4. Hey guys, I tried to stream Addon Cars which worked perfectly on FiveM. After some tries I finally made the cars work in Alt:V but I got some issues with it. In the picture you can see the difference between FiveM and Alt:V. In the vehicle.meta file, I forced the car to spawn without some Extras, which worked for FiveM. In the caravations.meta file, I forced the car to spawn in frosted black, which worked for FiveM. For some reasons these changes doesn't work in Alt:V, altough I didn't change the .meta files. I added 14 cars and every car has the same issues. Does someone know the reason for this? Thanks for your help! I also included the important files for the example car: resource.cfg stream.cfg carcols.meta carvariations.meta handling.meta vehicles.meta
  5. hi, I have a question, the right drive car will crash my game when I enter the car, because it has a vehiclelayouts.meta file, and this file must be load before the vehicles.meta. I already try this but doesn't work (stream.cfg): files: [ stream/vehicles/* stream/vehiclemods/* ] meta: { stream/vehiclelayouts.meta: VEHICLE_LAYOUTS_FILE stream/handling.meta: HANDLING_FILE stream/vehicles.meta: VEHICLE_METADATA_FILE stream/carcols.meta: CARCOLS_FILE stream/carvariations.meta: VEHICLE_VARIATION_FILE } gxt: { } In fivem it is working: resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' files { 'handling.meta', 'vehicles.meta', 'carcols.meta', 'carvariations.meta', 'vehiclelayouts.meta', } data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta' data_file 'HANDLING_FILE' 'handling.meta' data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta' data_file 'CARCOLS_FILE' 'carcols.meta' data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta' How to solve this? thanks.
  6. Hello all, Redux is recruiting developers, designers, and game mechanists. Here I'll outline our aspirations for a dynamic and realistic text-based GTA V roleplay server built on top of the alt:V multiplayer platform. We have a strong development team, but we're looking to get more hands on deck to speed things up since we're quite few in number. 0neAcid leads our technical wing, having over 10 years of experience in software development and infrastructure. Smilez is in charge of UI design and develops the overall vision for the look and feel of our roleplay systems. Sern leads community development, building out our forums and documentation, as well as helping with game mechanic design. In addition to these folks, we've got a couple others on our team helping out here and there: Lance (UI/GFX design) and Clark (game mechanics). What we're looking for Programmers/Developers: Preferably those with experience with Typescript and React, but as long as you have core competency, 0neAcid will be happy to take you on and mentor you as you're starting off. We have high standards for code quality and you'll be pleased to see us taking advantage of the latest features and patterns in Typescript. As a developer you will help write code for core roleplay mechanics, turn UI mocks into fully functional interactive systems, and help develop the overall technical vision for the project. We haven't yet started on developing the UCP, so if you're a senior frontend dev looking for some autonomy, you could take the reigns there. UI and Graphical Designers: If you can design beautiful mocks that fit with our overall aesthetic vision, you're hired. You'll be working alongside our other two designers and helping make all of our systems look beautiful. Bonus points if you can write HTML/CSS. Game Mechanists: We're looking to develop some seriously innovative roleplay mechanics and economics. We want to minimize grind, encourage serious and fun roleplay, and have a living, breathing economy. If you're ready to let go of traditional roleplay ideals and want to help design the mechanics that will underlie our server, we welcome you to join our team. We welcome people from all over the world who share our ideals and wish to help. For efficiency it is necessary that all developers are able to communicate clearly in English over text at minimum. Project Goals Above all, the foundation behind any good roleplay server is its community, so our foremost goal is building and maintaining a fun, welcoming, and mature community. Everyone who shares our passion for a progressive, immersive, and realistic RP environment will be welcome on our server and should feel that way. We will make it a priority to limit toxicity and cronyism, and encourage members to judge each other based on their contributions and merit. Staff will be held to the highest standards, both as roleplayers and as game moderators. Here's a sample of some of the ideas that are guiding our development at the moment: Realism without compromising fun. Focus on immersion with the help of limited but intuitive UI elements. Player-driven economy with prices that feel realistic, with emphasis on supply-and-demand mechanics. Highly dynamic and flexible inventory system. You want to put some money into a briefcase and put that briefcase on the ground? Go for it. Want to hand someone the key to your vehicle? Want to leave your smartphone at home? Everything is an item. Everything is fungible. Completely optional 'side job' grind mechanics to appease traditional RP play styles while encouraging exploration of our alternative approach to player run organizations, jobs, and distribution of wealth. Empowering player-driven businesses and organizations, especially those that stimulate the economy as well as foster roleplay. Advanced player damage mechanics, death, and incapacitation. A re-imagined CK system that keeps players on their toes at all times. Advanced vehicle injury mechanics utilizing custom g-force calculations. Custom health mechanics that include medical care, injuries, lifestyle choices, etc. Vehicles have a greater purpose than mere transportation. They are their own characters. Mileage, damage, maintenance, etc. will all be tracked and play a role in vehicle value while giving mechanics true purpose and prosperity. Weapons are just a class of tools. Tools break and malfunction, more so as they become more complex. Firearms can jam based on realistic calculations creating those "oh shit" moments. Firearms require periodic maintenance. Progress so far As of today, we have thousands of lines of code written, dozens of UI mocks completed, and dozens of documents/diagrams detailing how different aspects of our systems will function. Here's a sample of some things that are functioning in our gamemode right now: Interactive and modern character create UI (see showcase images) Intuitive and dynamic drag-and-drop inventory system. All inventories are fully synced and can be interacted with by several players simultaneously. Dropped items appear on the ground and can be picked up. Items can be traded openly between players in close range. Large or unwieldy inventory items are visible on your character (eg. an assault rifle), even if not currently in use. Unique character identification, anonymity, and naming systems. Real character names do not show by default, allowing for true anonymity and preventing metagaming. Players can nickname other players to identify them how they like. Immersive 3D Sound System You can get in a vehicle, blast the stereo, roll down the windows, and drive down the street disrupting the whole neighborhood. You can host an underground rave in a warehouse and DJ for hundreds of players in real-time. Vehicle System Interactive Vehicle HUD displaying real-time information about your vehicle: speed, engine status, turning indicators, doors, etc. Pseudo cruise control system allows players to set and maintain vehicle speed while driving through city streets. Driver's licenses which feature a real photo of your character. Weapon System Weapons can be equipped, loaded with ammunition, unloaded, slung on your character, etc. There are various types of ammunition items which can be loaded into different weapons. Realistic animations and delays for reloading weapons and switching between weapons. Custom hot-keys for weapon switching (1, 2, 3 for rifle, handgun, melee) Interactive animations such as the ability to point your characters finger in a particular direction. Basic cellphone/smartphone system that allows different phones to be equipped and utilized. Currently there are three different smartphone models. In-game notification system to avoid spamming chat for various kinds of notifications in the UI. Here's a sample of what we're working on finishing up in the near future: Unique chat tab system allows superior chat type filtering for improved readability and interaction. Unified chat system is currently default, as is traditional, with PMs as the only exception. Players can opt into additional chat tabs to help filter out the main chat. Separated advertising tab, radio chat tab, phone conversations, and more. G-forces on an occupied vehicle at preset thresholds will determine potential outcomes. No more smashing into everything on the map with no consequences. Vehicles with varied fuel tank capacities and fuel burn rates. Dynamic item-based clothing system that allows players to mix and match wardrobes on the fly, and trade clothing items with other players, among other things. Showcase Images These are screenshots of our development. Nothing is final and there are many rough edges. Links/Contact Information Interested in helping? PM me here on these forums or reach out on Discord (link below or directly at Sern#1902) and we'll talk more. Site: https://redux.live/ Forum: https://forum.redux.live/ Discord: NaSTe9K OR https://discord.gg/NaSTe9K
  7. Hey! I'm actually new to this community, tho I don't wanna make ya'll bored by introducing myself here. Okay, so as the title say, we, a gaming network named "Heavens International Gaming Network" are looking for skilled mappers to work for our server, we have a lot of unique ideas to implement in our new upcoming GTAV server, and obviously based on Alt:V. Our ideas require tons of unique mappings to be added, which will be later discussed with you personally, if you are willing to work with us. Please come forward and let me know if you are interested in it. E-mail: [email protected] Discord: @mub4ris#1391 Or you can PM me here. :)
  8. Hello everybody, this is a full list (in JSON format) of all GTA V ped component variations & ped props (Clothes, Hats, Glasses, Watches..), its always up2date for the latest GTA V at my GitHub. It currently contains 58 ped component variation collections with a total of 19958 ped component variations & 2986 ped props. Preview pedComponentVariations.json (Click here for full JSON on GitHub) The data of this list can be used with their related natives like setPedComponentVariation (https://natives.altv.mp/#/0x262B14F48D29DE80) or setPedPropIndex (https://natives.altv.mp/#/0x93376B65A266EB5F) to change the appearance / clothes etc. of the freemode peds in GTA V. Search 'component variation' or 'ped prop' in NativeDB for more information. Durty Map Editor features various ingame data browser, check it out if your interested. Let me know if you have found any issues with the list. Best regards, DurtyFree
  9. As quite a few of you guys have already noticed: alt:V is not perfect. A number of people are having problems starting the client, this is a collection of things to try and fix that. A CLEAN gta installation. Yes we know there are mods you might not want to live without but those can be the reason alt:V doesn't work. Make sure you're running on the latest version of gta! SC users who have problems updating: Make sure "rivatuner statistics server" is not running! Run as Admin. This seems to be one of the most consistent solutions. (I myself have to do this) Make sure you have "Microsoft Visual C++ 2017 Redistributable" installed. Only use ascii characters in your alt:V path. Try keeping the path to alt:V as short as possible. (C:/bla/blubb/blib/stuff/things/notporn/reallynotporn/altv.exe is not a good idea) Avoid putting alt:V on your desktop. Don't run Windows 7. It's officially dead so the alt:V won't try and keep it alive either. If you insist on running an unsupported OS, "KB2670838" CAN help with this. If the Steam version is stuck on "Load alt:V Client", try killing the Steam process(es). (Also try and remove Steam from autostart.) Delete RageMP files from your GTA directory. (see attachments for .bat file made by Tuxick to automate this.) Remove steam_api64.dll from the GTA directory. If you have found any other fixes, please let us know! uninstall.bat
  10. Hello there I have the problem, when I start altV the social club does not connect with the altV Launcher! I get Error Code 2000.43 but my Profile name shows up at the top! Can someone help me?
  11. What is it? GunGame is a little mode, where you get one new weapon on every kill. (I think: many of you know it) What's needed? Script Basic understanding Where I can get it? The script is hosted on GitHub in Team Stuyk's Repo, so you can get it here. Where I can test the script? I got a server up and running to test the latest modifications. Feel free to join (144.76.58.83:7799) and test with frieds, but be aware! Maybe there is a bug or two. Where I can submit issues/feature requests? Just open a new issue on the github page. I want to contribute, how to do? Basicly: Fork it Add your contribution Create a pull request ------ If you made it this far, thx for your interest in my little script. I'm greatfull for any suggestions, so go ahead 🙂
  12. heyyy

    Help PLease

    Hello everyone, I would like to know if and how to play Altv with Epic Games, thank you
  13. Englisch: Hello,We are currently searching for a Dev who could help us creating a smartphone on a GTA V Roleplay server.Platform we are using: Alt:V (https://altv.mp)Example HTML ingame:https://www.xup.in/dl,99831245/example_html.zip/Smartphone UIhttps://prnt.sc/sl8zd9 (complete phone design + apps created in AdobeXD)Let us know if you could do the job via PM or Discord: Tyze#8518Payment: cryptos (bitcoin, ethereum) Deutsch: Hallo zusammen, suche einen dev der mit PreactJS uns in GTAV ein smartphone erstellen könnte Platform: Alt:V https://altv.mp/ Beispiel ingame HTML via PreactJS (wie ein ingame overlay aussieht): https://www.xup.in/dl,99831245/example_html.zip/ Smartphone design: http://prntscr.com/sl8zd9 Vernünftige Zahlungen via cryptos (Payment in cryptos) (bitcoin, ethereum) und wenn möglich auch auf langzeit basis Bitte einfach hier via PM oder per Discord melden: Tyze#8518
  14. When my friend opens the Alt:V client, it loads then nothing happens just this: [/img] He can hear sounds and all that stuff but nothing happens.
  15. If you're looking to get incredibly fast support we recommend you reach out to us on Discord. You'll get much quicker responses and we're much more active on Discord. https://discord.com/invite/q3zUUEC Otherwise check out our Troubleshooting thread on our official Wiki: https://wiki.altv.mp/Troubleshooting
  16. Guten Tag. Ich hatte alt:V schon 5-6 mal gestartet bekommen, jedoch eigentlich fast immer kam im Rockstar Launcher die Meldung "GTAV.exe konnte nicht gestartet werden". Seit gestern läuft es aber nun garnicht mehr. Neuinstallieren und als Admin ausgeführen hab ich natürlich schon mehrmals versucht. Dies ist mein cef.log: Ich hoffe jemand kann mir helfen.
  17. Hello everyone, since a lot has changed recently, I created a completely new boilerplate. This can be used by everyone who is interested using typescript. Should you have any further improvements, do not hesitate to tell me. You'll find it here: https://github.com/AltV-Projects/TypeScript-Boilerplate
  18. Hello everyone, Installing a server may sometimes be hard in alt:V, right? Simply use the scripts provided in my repository https://github.com/51st-state/altv-install-cheatsheet to install the alt:V server fast and up-and-running, especially on Linux were necessary packages will be installed automatically. Currently, only a Ubuntu 18.04 (Bionic) script is available. I'll later add more scripts for different distros including Debian, CentOS and, of course, Windows. Have fun with it, Sincerely, Vincent Sauce: https://github.com/51st-state/altv-install-cheatsheet
  19. BestSilver

    CEF problem

    I use CEF I need a proxy every time the login server, otherwise I can not see the login interface, JS CSS are all locally
  20. Heavens International Gaming Network - HIGN Good Day fellow Members, Staff and Developers who play on the GTA Alt:V Client on many Alt:V Servers. Today I am writing to inform that the Heavens International Gaming Network Executive Board has decided to Initiate Operations on the GTA:V Multiplayer Project and have decided that we will utilize Alt:V as our Multiplayer Platform. At the current moment, our Executive Board is looking for 1 Position to be filled, refer to the below Description of the Position: GTA:V Branch Manager: This Position is the top position at Server Level for HIGN, as the Branch Manager for GTA:V Server under the HIGN Banner, you will be responsible for daily Operations for the Alt:V Server, you will be responsible for hiring and Firing Staff Personnel from the GTA:V Server of HIGN, you will have complete control on the entire Server, do note that this is not a take it position, you will be interviewed just like any other position. More information will be given during your Interview on this Position. If you Qualify for this Position above, than don't hesitate on contacting me on my Email: [email protected] , and on Discord using ID: superbhaijaan#4067 . we can discuss benefits during your Interview. Thank you for reading this and taking interest in reading this Topic for Recruitment. I hope to see an Email and a PM on Discord very soon. You can Join our Discord Server using this Link: https://discord.gg/vDhEwEF Signed, Asgar Network Executive Owner - Heavens International Gaming Network http://heavensgaming.net
  21. Mahlzeit! Wir sind auf der Suche nach kreativen Webentwicklern für unseren zukünftigen deutschen Roleplay Server.
  22. Hello there! I installed the resource chat, it works fine. But every time I do a command, the command works but it outputs the error message in the default chat index. Anyone know a fix?
  23. Hey! May I present to you: Docker images for the alt:V server, including both modules. What is this all about? Well, in short, Docker images, including Linux containers, are a way of running applications in an isolated environment, more-or-less platform independent considering different Linux distributions and the stateless running of applications. For more information, see the Docker documentation as it explains more detailed to you what it is, what its advantages are and so on: https://docs.docker.com/get-started/overview/ Where can I find the sauce? https://github.com/eisengrind/docker-altv-server For those who know how to use Docker containers and images, the readme should be pretty self-explanatory. Though, I know I should add a more detailed and more beginner-friendly readme. Shortcuts (or tl;dr) For no modules: docker start -it eisengrind/altv-server:release For NodeJS module: docker start -it eisengrind/altv-server:release-nodejs For C# module: docker start -it eisengrind/altv-server:release-dotnet I hope you can do something with it. Sincerely, Vincent H.
  24. Hi, my friend and I are planning on starting our own server after never getting the experience we wanted, even though we tried at least 100 different servers. We can both program in all needed programming languages, but we don't think we'll be able to do it alone. We don't have specific "roles" that we are looking for, so if you think you have something that you can help our project with (Even if it's only Alpha Testing), feel free to join the Discord. Now our concept: We are planning on creating an economy roleplay server and later on everything will be player made (The Gas for the cars, the vehicles themselves, [...]). We also want it to be as easy to understand as possible, but also really in-depth for the people who want to get every little advantage possible. Another goal is, to not make crime to easy, but also not to hard. So if you want to be a Gangster, you can be one, but you also will get punished if the police finds out about it. If you have any further questions, you can find us on Discord where we'll happily answer you any question about it. You can also ask me here (My friend doesn't have an account here), but we'll probably respond much faster on Discord.
  25. Hello everybody, to continue my series of "GTA V prop positions & rotations", I am dropping this here. This is a full list of all radio tower props found on the whole GTA V map (including interiors / mlo instances etc.) Most up2date download / file at GitHub: https://github.com/DurtyFree/gta-v-data-dumps/blob/master/objectslocations/worldRadioTowers.json This contains 86 radio tower positions. This list was btw extracted by Durty Map Editor, check it out here: Following props are covered in the dump (model list is in same order as images): worldRadioTowers.json "prop_radiomast02", "prop_radiomast01", "cs6_03_radio_frame02", "ch2_03_radio_tower_01" This data can be for example used to Check / verify whether player is in range of an radio tower Create some system to force players to be in range of radio towers to have good connections on their phones / beeing able to call. + When more far away from next radio tower, connection gets worse? î Enhance your roleplayers experience More? Let me know if I missed some radio tower props or if you would like to see any other GTA V props position list. Best regards, DurtyFree
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